Elephant
800,000 triangles GLB 28 MB
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White rhinoceros with a massive front horn, wrinkled grey skin and heavy folds at the neck and legs: a detailed, realistic savanna giant for renders.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 689,376 triangles and 4K textures and light version with 344,688 triangles. Static pose, no rig.
CC0: no login, no attribution CC0 1.0
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A white rhinoceros stands facing forward with its long head carried low, the broad square lip almost touching the ground. A massive front horn curves up from the nose with a shorter second horn behind it, and the small eyes and tube-like ears sit high on the skull. The grey hide is the showpiece: thick folds at the neck, the shoulders and the tops of the legs, fine wrinkles across the face and a slightly dusty, weathered texture over the whole body. Its sheer bulk and surface detail make the model a strong subject for wildlife renders, conservation and anti-poaching campaigns, museum displays and slow cinematic close-ups, and it provides a good source for your own LODs. Tip: use a hard, low sun to carve out the skin folds with deep shadows.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.81 m = 181 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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