Low Poly Hippo
3,000 triangles GLB 301 KB
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Faceted low poly white rhinoceros with two horns, a broad head and heavy folds, flat-shaded in dusty greys: a light, sturdy animal for savanna maps.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 2,998 triangles and a palette texture. Static pose, no rig.
CC0: no login, no attribution CC0 1.0
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A white rhinoceros stands firmly on four pillar-like legs, its long head hanging low so the big front horn nearly points at the ground, a smaller second horn just behind it. The heavy body with its shoulder hump and deep skin folds is translated into large, blocky facets that suit the animal's armored look perfectly. Dusty mid greys dominate, with darker tones in the folds and a slightly warmer grey on the horns. The compact mesh and tiny palette texture keep it ready for real-time use in safari scenes, strategy maps and zoo games. Because it is so sturdy, it also works as a charging hazard or a mount in stylized adventures. Tip: add a small dust cloud at the feet when it moves to sell its weight.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.81 m = 181 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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