Bay Window
1,868 triangles GLB 504 KB
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Glass sliding door with sky blue frames, one fixed and one sliding pane on two tracks, a golden handle bar and a white frame. It fits the door opening exactly.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 1,192 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Let the light in with a bright patio door. Two clear glass panes sit in sky blue frames: one is fixed, the other runs on its own track beside it and slides 0.44 m to open. A slim golden handle bar runs along the moving pane, and a white frame holds everything together. The sliding pane is a separate object, so a single movement on one axis is all you need to animate it. It is made for the opening in the door wall of the grid, a gap that is one metre wide and 2.2 m tall. Outside it is 1.12 m wide, 0.24 m deep and 2.26 m tall, only 1,192 triangles, with 2K PBR textures for frame, glass and metal. Swap it in where the green Double Door with Frame would feel too traditional.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (2.26 m = 226 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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