Bay Window
1,868 triangles GLB 504 KB
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Plaster wall module with an empty door opening framed by sandstone jambs and a jointed lintel. Fit the double door, glass sliding door or barn door into it.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 92 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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A wall panel that leaves the door up to you. The opening is exactly 1.0 m wide and 2.2 m high, cut into the familiar cream plaster above a coral brick plinth. Sandstone jambs line both sides and a lintel with visible joints spans the top, so even without a leaf it reads as a proper entrance. There is deliberately no door leaf: the Double Door with Frame, the Glass Sliding Door and the Sliding Barn Door all slot straight into this gap. Like the plain panel it sits on the 2 m grid with 3 m per storey, and its unbevelled ends join neighbouring modules without a seam. The module is 2.00 m wide, 3.00 m high and 0.20 m thick, the mesh has 92 triangles, and 2K PBR textures give the stone and brick their detail. Pair it with the porch for a welcoming front entrance.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (3.00 m = 300 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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