Bay Window
1,868 triangles GLB 504 KB
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Square sandstone pillar with a base plate, head plate and a joint every half metre. It stands on grid nodes and hides the joints of walls and railings.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 476 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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A simple square pillar that does a lot of quiet work. It is built from sandstone blocks with a horizontal joint every 0.5 m, standing on a base plate and capped by a matching head plate. Place it on a grid node and it covers the meeting point of two walls or two railings, which is handy for porches, verandas and open galleries. It is exactly one storey tall, so you can stack a second pillar on top for a two-storey arcade. The footprint is 0.30 x 0.30 x 3.00 m, with 476 triangles and 2K PBR textures. The Classical Column, by contrast, has a fluted round shaft, while this pillar stays plain and square. The Stone Pillar from the dungeon range is a mossy ruin piece and does not follow this building grid.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (3.00 m = 300 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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