Bay Window
1,868 triangles GLB 504 KB
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Wall module with a round arched passage, nine sandstone voussoirs and a keystone. Ideal for open walkways between rooms, courtyards and market halls.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 336 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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When a room should flow into the next one without a door, this arch wall is the answer. A round headed passage, 1.4 m wide and 2.4 m tall at its crown, is cut into cream plaster with the usual coral brick plinth. Nine sandstone voussoirs form the curve, with a keystone at the top, and sandstone jambs run down to the floor. The passage is wider and taller than the plain door opening, so it suits halls, courtyards and shop entrances. Use it in place of any straight panel: it keeps the 2 m spacing and 3 m storey height, and the plaster and brick pattern continue across both ends without a seam. Standing 3.00 m tall on a 2.00 m wide, 0.20 m thick base, the module holds 336 triangles and uses 2K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (3.00 m = 300 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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