Volcano
32,977 triangles GLB 1.3 MB
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Seamless 4 x 4 m ocean tile with rolling swell and broken white foam caps. Tiles in X and Y without visible seams, glossy water that is not baked.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 6,254 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Open sea is hard to fake with a flat plane, so this ocean wave tile 3d model builds it from real wave shapes. A rolling swell with rounded crests runs across the 4 x 4 m tile, joined by a smaller cross wave, and broken white foam caps sit on the crests with soft scalloped edges that dip into the water. All wave and foam functions repeat every 4 m, so opposite edges match point for point and any number of tiles forms an endless sea. The water is glossy and not baked, with a gradient from deeper blue troughs to lighter crests stored as vertex colours. The tile has vertical sides, a flat underside and about 6,300 triangles. Within the Cozy Terrain Kit it pairs with the sea stack and the tropical island. Tip: tile a 5 x 5 field around an island and scroll it slowly for gentle motion.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.83 m = 83 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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