1950s Sedan
19,584 triangles GLB 1.2 MB
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Elegant flat 1960s convertible in sky blue with a chrome belt line, brown leather seats, a folded cream top and vertical tail lights.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 16,001 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Sunday afternoon on the boulevard. This 1960s convertible 3d model is a long, low four seater in sky blue with crisp slab sides and a chrome belt line that runs from headlight to tail. The cockpit is open and trimmed in brown leather, with two front seats, a rear bench, a padded rim and a white steering wheel, while the cream soft top lies folded behind the bench. A chrome framed windshield leans back over the dashboard. Up front a wide, low grille with vertical bars sits between round headlights under chrome visors, and the tail shows tall vertical lamps, a chrome strip and a blank plate. Slim chrome bumpers, a chrome sill strip and chrome wheels with dark tyres keep the look clean and calm. It is flatter and more grown up than our coral Convertible and roomier than the 1950s Roadster of this set. Size 4.83 x 1.84 x 1.17 m, 16,001 triangles, 2K PBR textures, rolling wheels.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.17 m = 117 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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