1950s Sedan
19,584 triangles GLB 1.2 MB
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Low mustard yellow 1960s fastback sports car with a very long hood, side vents, round headlights, four round tail lamps and spoke wheels.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 18,555 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Built for winding mountain roads. This 1960s sports car 3d model shows a low fastback coupe in mustard yellow with a very long hood that flows between rounded fender humps. A small oval grille with a chrome frame sits low in the nose, flanked by round headlights in the fender tips. The steep windshield leads to a short roof and a sloping rear window, and the tail ends abruptly with four round lamps and a twin exhaust. Three vents behind each front wheel, a chrome sill strip, chrome mirrors and slim chrome bumpers add sporty details, and chrome wheels with eight soft spokes roll on separate hubs. Inside sit two brown leather bucket seats facing a steering wheel. It is more slender and older in style than our Sports Car and the wedge shaped 1980s Sports Car. Size 4.42 x 1.73 x 1.30 m, 18,555 triangles, 2K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.30 m = 130 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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