1950s Sedan
19,584 triangles GLB 1.2 MB
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Cherry red 1980s wedge sports car with raised pop-up headlights, a low pointed nose, black plastic bumpers, a rear wing and a dark tail light band.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 18,905 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Pure eighties speed in a friendly pastel shape. This 1980s sports car 3d model is a flat wedge in cherry red, with a sharp low nose and a beltline that climbs toward the tail. Two boxy pop-up headlights stand open on the hood, each with a yellow rectangular lamp, which instantly dates the design. Black plastic bumpers, slim black side strips and black mirrors frame the paint, while a full width black panel at the back carries two red rectangular tail lamps. A wing on two struts with small end plates crowns the short deck. Inside the hollow cabin you see two grey bucket seats, a dashboard and a steering wheel through the light blue glass. The design is generic and carries no badge. The car measures 4.42 m in length and 1.23 m in height, uses 18,905 triangles with baked 2K PBR textures and its four wheels can turn.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.23 m = 123 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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