Ground textures
Flower meadow texture, seamless and stylized
In short
Cozy Flower Meadow takes the Cozy Grass lawn and sprinkles blossoms of about 3 to 4 cm across it. Its edges continue on all four sides at 2 × 2 m, and you can pick a 2K or 1K ZIP, both CC0.
- Tile size
- 1 tile = 2 × 2 m
- Maps
- Base color, normal (GL and DX), roughness, AO, height
- Resolutions
- 2K (2048 px), 1K (1024 px)
- Format
- PNG, metallic 0
- License
- CC0 1.0
CC0 1.0 · six maps, README and license in every ZIP
01Six PBR maps
-
Base colorcozy-flower-meadow_<res>_basecolor.pngsRGB · 8 bit RGB -
Normal OpenGL (Y+)cozy-flower-meadow_<res>_normal_gl.pnglinear · 8 bit RGB -
Normal DirectX (Y−)cozy-flower-meadow_<res>_normal_dx.pnggreen channel inverted -
Roughnesscozy-flower-meadow_<res>_roughness.pnglinear · 8 bit grey -
Ambient occlusioncozy-flower-meadow_<res>_ao.pnglinear · 8 bit grey -
Heightcozy-flower-meadow_<res>_height.pnglinear · 16 bit · 0 … 1 = 12 mm
| Resolution | Maps | Unpacked | ZIP |
|---|---|---|---|
| 2K · 2048 × 2048 px | 6 PNG | 12 MB | 12 MB |
| 1K · 1024 × 1024 px | 6 PNG | 4.0 MB | 4.2 MB |
02Seamless tiling and scale
- One tile
- 2 × 2 m
- Scale 1
- grass strokes 3 to 6 cm, flowers 3 to 4 cm
- Scale 2
- white, pink, yellow and lilac flowers
- Height range
- 0 … 1 = 12 mm
- UV repeat
- size in m ÷ 2 (4 m: 2×)
- Displacement
- 0.012 m, midlevel 0
Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.
04About this texture
White, pink, yellow and lilac dots sit between the grass strokes, spread evenly enough that no cluster gives the tile away. Because the green base matches Cozy Grass exactly, the two textures blend in a terrain shader with a simple mask: plain lawn near paths, blossoms in the open field. The blossoms carry a little height of their own, so the normal map catches light on them. Spring levels, picnic spots, fairy glades and the garden around a beehive look brighter with it.
Good for
- Spring and summer levels
- Second terrain layer next to plain lawn
- Gardens, picnic spots and clearings
Questions and answers
Do the flowers stick out of the ground?
Only as surface detail. With just 12 mm of relief, the blossoms show up through normal and AO maps on a flat mesh. For real stems, place flower models on top.
How do I mix the meadow with the plain grass?
Both share tile size, colours and lighting, so any terrain layer system or a vertex colour mask can switch between them without a visible border.
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