Ground textures

Flower meadow texture, seamless and stylized

In short

Cozy Flower Meadow takes the Cozy Grass lawn and sprinkles blossoms of about 3 to 4 cm across it. Its edges continue on all four sides at 2 × 2 m, and you can pick a 2K or 1K ZIP, both CC0.

Tile size
1 tile = 2 × 2 m
Maps
Base color, normal (GL and DX), roughness, AO, height
Resolutions
2K (2048 px), 1K (1024 px)
Format
PNG, metallic 0
License
CC0 1.0

CC0 1.0 · six maps, README and license in every ZIP

preview.jpg
Pastel flower meadow material from Cozy Flower Meadow shown on preview shapes

01Six PBR maps

  • Cozy Flower Meadow, Base color
    Base colorcozy-flower-meadow_<res>_basecolor.pngsRGB · 8 bit RGB
  • Cozy Flower Meadow, Normal OpenGL (Y+)
    Normal OpenGL (Y+)cozy-flower-meadow_<res>_normal_gl.pnglinear · 8 bit RGB
  • Cozy Flower Meadow, Normal DirectX (Y−)
    Normal DirectX (Y−)cozy-flower-meadow_<res>_normal_dx.pnggreen channel inverted
  • Cozy Flower Meadow, Roughness
    Roughnesscozy-flower-meadow_<res>_roughness.pnglinear · 8 bit grey
  • Cozy Flower Meadow, Ambient occlusion
    Ambient occlusioncozy-flower-meadow_<res>_ao.pnglinear · 8 bit grey
  • Cozy Flower Meadow, Height
    Heightcozy-flower-meadow_<res>_height.pnglinear · 16 bit · 0 … 1 = 12 mm
ResolutionMapsUnpackedZIP
2K · 2048 × 2048 px6 PNG12 MB12 MB
1K · 1024 × 1024 px6 PNG4.0 MB4.2 MB
Cozy Flower Meadow, base color repeated 2 × 2 without visible seams
basecolor 1K · 2 × 2 = 4 × 4 m

02Seamless tiling and scale

One tile
2 × 2 m
Scale 1
grass strokes 3 to 6 cm, flowers 3 to 4 cm
Scale 2
white, pink, yellow and lilac flowers
Height range
0 … 1 = 12 mm
UV repeat
size in m ÷ 2 (4 m: 2×)
Displacement
0.012 m, midlevel 0

Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.

03Example scene

Free 3D models in this render:

Cozy Flower Meadow, example scene
scene.jpg

04About this texture

White, pink, yellow and lilac dots sit between the grass strokes, spread evenly enough that no cluster gives the tile away. Because the green base matches Cozy Grass exactly, the two textures blend in a terrain shader with a simple mask: plain lawn near paths, blossoms in the open field. The blossoms carry a little height of their own, so the normal map catches light on them. Spring levels, picnic spots, fairy glades and the garden around a beehive look brighter with it.

Good for

  • Spring and summer levels
  • Second terrain layer next to plain lawn
  • Gardens, picnic spots and clearings

Questions and answers

Do the flowers stick out of the ground?

Only as surface detail. With just 12 mm of relief, the blossoms show up through normal and AO maps on a flat mesh. For real stems, place flower models on top.

How do I mix the meadow with the plain grass?

Both share tile size, colours and lighting, so any terrain layer system or a vertex colour mask can switch between them without a visible border.