Wood textures

Wood shingle texture for roofs and walls

In short

Cozy Wood Shingles covers roofs and walls with overlapping wooden shingles in tan and caramel. Twelve rows stack inside the 1.8 m repeat, the relief spans 12 mm, and the CC0 ZIPs come in 2K and 1K.

Tile size
1 tile = 1.8 × 1.8 m
Maps
Base color, normal (GL and DX), roughness, AO, height
Resolutions
2K (2048 px), 1K (1024 px)
Format
PNG, metallic 0
License
CC0 1.0

CC0 1.0 · six maps, README and license in every ZIP

preview.jpg
Rows of overlapping tan wood shingles

01Six PBR maps

  • Cozy Wood Shingles, Base color
    Base colorcozy-wood-shingles_<res>_basecolor.pngsRGB · 8 bit RGB
  • Cozy Wood Shingles, Normal OpenGL (Y+)
    Normal OpenGL (Y+)cozy-wood-shingles_<res>_normal_gl.pnglinear · 8 bit RGB
  • Cozy Wood Shingles, Normal DirectX (Y−)
    Normal DirectX (Y−)cozy-wood-shingles_<res>_normal_dx.pnggreen channel inverted
  • Cozy Wood Shingles, Roughness
    Roughnesscozy-wood-shingles_<res>_roughness.pnglinear · 8 bit grey
  • Cozy Wood Shingles, Ambient occlusion
    Ambient occlusioncozy-wood-shingles_<res>_ao.pnglinear · 8 bit grey
  • Cozy Wood Shingles, Height
    Heightcozy-wood-shingles_<res>_height.pnglinear · 16 bit · 0 … 1 = 12 mm
ResolutionMapsUnpackedZIP
2K · 2048 × 2048 px6 PNG6.9 MB7.1 MB
1K · 1024 × 1024 px6 PNG2.4 MB2.6 MB
Cozy Wood Shingles, base color repeated 2 × 2 without visible seams
basecolor 1K · 2 × 2 = 3.6 × 3.6 m

02Seamless tiling and scale

One tile
1.8 × 1.8 m
Scale 1
12 rows of 15 cm, shingles 10 to 30 cm wide
Scale 2
for walls and roofs
Height range
0 … 1 = 12 mm
UV repeat
size in m ÷ 1.8 (4 m: 2.22×)
Displacement
0.012 m, midlevel 0

Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.

03Example scene

Free 3D models in this render:

Cozy Wood Shingles, example scene
scene.jpg

04About this texture

Each row shows 15 cm of shingle, and the individual pieces vary between 10 and 30 cm in width, so the pattern never looks stamped. The lower edge of every shingle is raised in the height map, which gives the classic stepped silhouette in parallax shaders and a soft shadow line in the AO. The same material covers mountain huts, garden sheds, bird houses and fairy tale cottages, on roofs as well as on walls. The example scene puts it on a wall behind a bird feeder, a rain barrel and a garden gnome.

Good for

  • Roofs of huts, sheds and cottages
  • Shingle cladding on walls and gables
  • Fantasy villages and storybook houses

Questions and answers

Which way should the shingles point on a roof?

Keep the rows horizontal and the overlapping lower edges facing downhill, so V runs up the slope. Then rain would run off the shingles the way it does on a real roof.

How deep is the shingle relief?

The height map spans 12 mm. Use that value as displacement or parallax scale in metres and the steps between rows keep a realistic depth.