Wood textures
Wood shingle texture for roofs and walls
In short
Cozy Wood Shingles covers roofs and walls with overlapping wooden shingles in tan and caramel. Twelve rows stack inside the 1.8 m repeat, the relief spans 12 mm, and the CC0 ZIPs come in 2K and 1K.
- Tile size
- 1 tile = 1.8 × 1.8 m
- Maps
- Base color, normal (GL and DX), roughness, AO, height
- Resolutions
- 2K (2048 px), 1K (1024 px)
- Format
- PNG, metallic 0
- License
- CC0 1.0
CC0 1.0 · six maps, README and license in every ZIP
01Six PBR maps
-
Base colorcozy-wood-shingles_<res>_basecolor.pngsRGB · 8 bit RGB -
Normal OpenGL (Y+)cozy-wood-shingles_<res>_normal_gl.pnglinear · 8 bit RGB -
Normal DirectX (Y−)cozy-wood-shingles_<res>_normal_dx.pnggreen channel inverted -
Roughnesscozy-wood-shingles_<res>_roughness.pnglinear · 8 bit grey -
Ambient occlusioncozy-wood-shingles_<res>_ao.pnglinear · 8 bit grey -
Heightcozy-wood-shingles_<res>_height.pnglinear · 16 bit · 0 … 1 = 12 mm
| Resolution | Maps | Unpacked | ZIP |
|---|---|---|---|
| 2K · 2048 × 2048 px | 6 PNG | 6.9 MB | 7.1 MB |
| 1K · 1024 × 1024 px | 6 PNG | 2.4 MB | 2.6 MB |
02Seamless tiling and scale
- One tile
- 1.8 × 1.8 m
- Scale 1
- 12 rows of 15 cm, shingles 10 to 30 cm wide
- Scale 2
- for walls and roofs
- Height range
- 0 … 1 = 12 mm
- UV repeat
- size in m ÷ 1.8 (4 m: 2.22×)
- Displacement
- 0.012 m, midlevel 0
Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.
04About this texture
Each row shows 15 cm of shingle, and the individual pieces vary between 10 and 30 cm in width, so the pattern never looks stamped. The lower edge of every shingle is raised in the height map, which gives the classic stepped silhouette in parallax shaders and a soft shadow line in the AO. The same material covers mountain huts, garden sheds, bird houses and fairy tale cottages, on roofs as well as on walls. The example scene puts it on a wall behind a bird feeder, a rain barrel and a garden gnome.
Good for
- Roofs of huts, sheds and cottages
- Shingle cladding on walls and gables
- Fantasy villages and storybook houses
Questions and answers
Which way should the shingles point on a roof?
Keep the rows horizontal and the overlapping lower edges facing downhill, so V runs up the slope. Then rain would run off the shingles the way it does on a real roof.
How deep is the shingle relief?
The height map spans 12 mm. Use that value as displacement or parallax scale in metres and the steps between rows keep a realistic depth.
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