Ground textures
Seamless grass texture in a soft cartoon look
In short
Cozy Grass is a free CC0 lawn that repeats without a visible edge. A single repeat measures 2 × 2 m, and the 2K and 1K downloads each bundle colour, OpenGL and DirectX normals, roughness, occlusion and a 16 bit heightfield.
- Tile size
- 1 tile = 2 × 2 m
- Maps
- Base color, normal (GL and DX), roughness, AO, height
- Resolutions
- 2K (2048 px), 1K (1024 px)
- Format
- PNG, metallic 0
- License
- CC0 1.0
CC0 1.0 · six maps, README and license in every ZIP
01Six PBR maps
-
Base colorcozy-grass_<res>_basecolor.pngsRGB · 8 bit RGB -
Normal OpenGL (Y+)cozy-grass_<res>_normal_gl.pnglinear · 8 bit RGB -
Normal DirectX (Y−)cozy-grass_<res>_normal_dx.pnggreen channel inverted -
Roughnesscozy-grass_<res>_roughness.pnglinear · 8 bit grey -
Ambient occlusioncozy-grass_<res>_ao.pnglinear · 8 bit grey -
Heightcozy-grass_<res>_height.pnglinear · 16 bit · 0 … 1 = 12 mm
| Resolution | Maps | Unpacked | ZIP |
|---|---|---|---|
| 2K · 2048 × 2048 px | 6 PNG | 10 MB | 10 MB |
| 1K · 1024 × 1024 px | 6 PNG | 3.5 MB | 3.7 MB |
02Seamless tiling and scale
- One tile
- 2 × 2 m
- Scale 1
- stylized leaf strokes about 3 to 6 cm
- Scale 2
- soft colour patches about 40 cm
- Height range
- 0 … 1 = 12 mm
- UV repeat
- size in m ÷ 2 (4 m: 2×)
- Displacement
- 0.012 m, midlevel 0
Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.
04About this texture
Instead of photographed blades the lawn is built from small painted leaf strokes, 3 to 6 cm long, on top of soft colour patches around 40 cm wide. That keeps the surface calm from a top-down camera and still lively up close. The height range is only 12 mm, enough for a gentle bump in the normal map without turning the ground into noise. It suits gardens, village greens, golf prototypes and any low poly terrain that needs a friendly base layer.
Good for
- Lawns, parks and village greens
- Base layer for terrain splat maps
- Football pitches and sports fields in cozy style
Questions and answers
Does the grass texture show a pattern on large terrain?
The soft colour patches hide most of the repetition. On very wide fields, blend the 2 × 2 m tile with Cozy Flower Meadow or rotate the UVs of neighbouring terrain chunks.
Can the grass be used for a top-down 2D game?
Yes. The base colour map alone works as a flat ground tile. At 1,024 px per metre in 2K it scales down well to tile sizes like 64 or 128 px.
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