Fabric textures
Light blue linen fabric texture
In short
Cozy Linen Fabric Sky Blue brings the linen weave in a clear, airy blue, free under CC0. One 25 cm repeat fills the surface without visible joins, and the PNG maps (colour, GL and DX normal, roughness, AO, height) come at 2K and 1K.
- Tile size
- 1 tile = 0.25 × 0.25 m
- Maps
- Base color, normal (GL and DX), roughness, AO, height
- Resolutions
- 2K (2048 px), 1K (1024 px)
- Format
- PNG, metallic 0
- License
- CC0 1.0
CC0 1.0 · six maps, README and license in every ZIP
01Six PBR maps
-
Base colorcozy-linen-sky_<res>_basecolor.pngsRGB · 8 bit RGB -
Normal OpenGL (Y+)cozy-linen-sky_<res>_normal_gl.pnglinear · 8 bit RGB -
Normal DirectX (Y−)cozy-linen-sky_<res>_normal_dx.pnggreen channel inverted -
Roughnesscozy-linen-sky_<res>_roughness.pnglinear · 8 bit grey -
Ambient occlusioncozy-linen-sky_<res>_ao.pnglinear · 8 bit grey -
Heightcozy-linen-sky_<res>_height.pnglinear · 16 bit · 0 … 1 = 1.2 mm
| Resolution | Maps | Unpacked | ZIP |
|---|---|---|---|
| 2K · 2048 × 2048 px | 6 PNG | 19 MB | 19 MB |
| 1K · 1024 × 1024 px | 6 PNG | 5.9 MB | 6.2 MB |
02Seamless tiling and scale
- One tile
- 0.25 × 0.25 m
- Scale 1
- coarse plain weave, 48 threads per tile
- Scale 2
- thread spacing about 5 mm
- Height range
- 0 … 1 = 1.2 mm
- UV repeat
- size in m ÷ 0.25 (4 m: 16×)
- Displacement
- 0.0012 m, midlevel 0
Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.
04About this texture
Sky blue linen brings a fresh, summery note: diner booths, beach towels, sailor outfits, nursery curtains and the cloth on a picnic table by the sea. Two neighbouring blues in warp and weft give a slight two tone effect that keeps large areas from looking flat. The threads are roughly 5 mm apart and the relief is shallow, so the fabric reads well on curved cushions and folded curtains. A burger and an apple sit on it in the example render.
Good for
- Diner booths, beach towels and sun loungers
- Nursery curtains and bedding
- Uniforms and sailor clothes on characters
Questions and answers
Which normal map should I use for the blue linen in Unreal?
Use the file ending in normal_dx. Unreal expects the DirectX convention with an inverted green channel, Blender, Godot and Unity take normal_gl.
Does the blue look different in daylight and lamplight?
Warm lamps shift it slightly towards turquoise, cool daylight keeps it close to the swatch. The base colour is stored in sRGB, so set its colour space correctly and the hue stays as intended.
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