Bay Window
1,868 triangles GLB 504 KB
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Square floor tile with honey wood planks and staggered joints. Its underside doubles as a pale plaster ceiling for the room below, so one piece builds two surfaces.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 12 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Warm floorboards for every room you build. Honey coloured planks, each 20 cm wide, run across the tile with staggered end joints, just like a real wooden floor. Flip your view and you see the other trick: the underside is light ceiling plaster, so the same tile also closes the room on the storey below. Each tile fills a single grid cell of 2 x 2 m and is 0.1 m thick. It is set in between the walls rather than under them, which puts the finished floor surface at a height of 0.1 m. The plank pattern repeats every 2 m, so large rooms tile without a visible border. At 2.00 x 2.00 x 0.10 m it uses only 12 triangles, while 2K PBR textures carry the plank pattern. For stone vaults use the Dungeon Floor Tile, which follows the same grid with flagstones instead of planks.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.10 m = 10 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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