Human Cell
799,999 triangles GLB 26 MB
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Stylized plant cell cut open to show the green cell wall, large blue vacuole, violet nucleus, chloroplasts, mitochondria and ER. Made for biology lessons.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 799,999 triangles and 4K textures and light version with 399,999 triangles.
CC0: no login, no attribution CC0 1.0
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A chunky, many-sided plant cell with its top removed, so the organelles lie open like in a classroom model. The thick green cell wall is segmented into panels with small pits, and a thin yellow membrane lines its inside. The large, glossy blue central vacuole dominates the interior, flanked by a violet nucleus with a darker nucleolus, stacks of blue and orange endoplasmic reticulum and Golgi, orange mitochondria and plenty of bright green chloroplasts with visible grana. The bold, stylized colours make it easy to compare with an animal cell and to label each organelle. It suits biology lessons, e-learning quizzes, botany content and educational games. The level of detail is aimed at cinematic shots and still images, with room to derive simpler LODs from it. Tip: shoot it from a high angle so all organelles are visible at once.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.10 m = 10 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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