Cozy Cars Sprites
Free car sprites for 2D games
In short
Cozy Cars Sprites is a free CC0 pack with 24 vehicles, from a microcar to a fire truck. Each one is rendered in 8 isometric directions plus a top-down and a side view, as 256 px and 512 px PNGs with sprite sheets and a packed atlas.
- Items
- 24 vehicles
- Views
- Isometric N NE E SE S SW W NW · Top-down N · Side E
- Sizes
- 1x = 256 px, 2x = 512 px
- Format
- PNG, sprite sheets, atlas with JSON
- License
- CC0 1.0
CC0 1.0, no attribution, no account
01All 10 views of the camper van
Taken from the 512 px files and cropped to one shared box, so you can see that the van stays on the same ground point while it turns.
-
Isometric N -
Isometric NE -
Isometric E -
Isometric SE -
Isometric S -
Isometric SW -
Isometric W -
Isometric NW -
Top-down N -
Side E
0224 vehicles in the pack
Length × width × height of the real vehicle in metres. Every sprite links to its free 3D model.
-
Sedan 3D model: Sedan -
Sports Car 3D model: Sports Car -
SUV 3D model: SUV -
Pickup Truck 3D model: Pickup Truck -
Compact Car 3D model: Compact Car -
Coupe 3D model: Coupe -
Convertible 3D model: Convertible -
Electric Car 3D model: Electric Car -
Minivan 3D model: Minivan -
Muscle Car 3D model: Muscle Car -
Off-Road 4x4 3D model: Off-Road 4x4 -
Classic Car 3D model: Classic Car -
Microcar 3D model: Microcar -
Golf Cart 3D model: Golf Cart -
Dune Buggy 3D model: Dune Buggy -
Monster Truck 3D model: Monster Truck -
Delivery Van 3D model: Delivery Van -
Ice Cream Truck 3D model: Ice Cream Truck -
Forklift 3D model: Forklift -
Camper Van 3D model: Camper Van -
Fire Truck 3D model: Fire Truck -
Tractor 3D model: Tractor -
Vintage Truck 3D model: Vintage Truck -
Tuk-Tuk 3D model: Tuk-Tuk
03Technical details
- Items
- 24
- Views per item
- 10 (Isometric: N, NE, E, SE, S, SW, W, NW · Top-down: N · Side: E)
- PNG per size
- 240
- Frame size
- 1x: 256 × 256 px · 2x: 512 × 512 px
- Scale
- 1x: 32 px per metre · 2x: 64 px per metre
- Projection
- Orthographic 2:1 dimetric at 30° elevation. Top-down and side views are orthographic too.
- Pivot
- Isometric x 0.5, y 0.68 · Top-down x 0.5, y 0.5 · Side x 0.5, y 0.75 (from the top left)
- Sprite sheets
- 1x: 24 · 2x: 24, one row per item
- Atlas
- 1x: 2,042 × 1,541 px · 2x: 4,070 × 2,898 px, 240 frames, trimmed
- Lighting
- Soft key light from the upper left, no ground shadow
- Metadata
- TexturePacker JSON Hash
- Download
- ZIP 42 MB, 583 files
- License
- CC0 1.0
Inside the ZIP: cozy-cars-sprites.zip
- cozy-cars-sprites/LICENSE.txt
- cozy-cars-sprites/README.md
- cozy-cars-sprites/vorschau.png
- cozy-cars-sprites/atlas/4 json/png
- cozy-cars-sprites/png/1x/iso/192 png
- cozy-cars-sprites/png/1x/side/24 png
- cozy-cars-sprites/png/1x/top/24 png
- cozy-cars-sprites/png/2x/iso/192 png
- cozy-cars-sprites/png/2x/side/24 png
- cozy-cars-sprites/png/2x/top/24 png
- cozy-cars-sprites/sheets/1x/48 json/png
- cozy-cars-sprites/sheets/2x/48 json/png
04Engine notes
Godot 4
Use a single PNG in a Sprite2D or import the atlas JSON with a TexturePacker importer. Shift the offset so the pivot (x 0.5, y 0.68 of the frame for isometric, y 0.75 for side) lands on the node position, then the node sits on the ground point under the vehicle centre.
Unity
Import as Sprite (2D and UI). Pixels Per Unit 32 for 1x or 64 for 2x turns one unit into one metre. Unity measures the pivot from the bottom, so the isometric frames get Custom x 0.5, y 0.32 and the side frames x 0.5, y 0.25.
Phaser and PixiJS
atlas_1x.json and atlas_2x.json use the TexturePacker JSON Hash format and load with load.atlas in Phaser or Assets.load in PixiJS. Frames are trimmed, spriteSourceSize and sourceSize rebuild the full frame, and the animations block lists the eight isometric frames of each vehicle in order.
05About the pack
The vehicles were rendered with an orthographic 2:1 dimetric camera at 30 degrees, a projection common in isometric city builders and racing games. Direction names are screen directions: N points up, E points right and S faces the viewer. For the left-facing side view or other top-down angles, flip or rotate the frame in your engine.
Scale is shared across the whole pack: 32 px per metre at 1x and 64 px per metre at 2x. The 7.1 m fire truck really is longer than the 2.4 m microcar on screen, so traffic, parking lots and garages look believable without resizing anything.
Light comes from the upper left of the screen on every frame and there is no baked ground shadow, so the cars sit on asphalt, grass or a paper map alike. Transparent edge pixels carry the neighbouring colour, which keeps dark fringes away when the sprites are filtered bilinearly.
Good for
- Traffic and parked cars in isometric city builders
- Top-down racing and delivery prototypes
- Side-scrolling backgrounds with the side view
- Maps, plans and board game tokens
Questions and answers
Can I put these car sprites in a commercial game?
Yes. The vehicles are released under CC0 1.0, which allows paid games, client projects and open source releases. Naming Grab3D is welcome and never a condition.
Which way do the vehicles face?
Eight isometric screen directions from N to NW, one top-down frame with the front pointing up and one side frame with the front pointing right. Mirror the side frame for traffic that drives left.
Do small and large vehicles share one scale?
They do. One metre equals 32 pixels at 1x and 64 at 2x, and every frame of a size has the same dimensions and pivot. Switching from E to SE never makes a vehicle jump.
How do I load the atlas in Phaser?
Call this.load.atlas with atlas_2x.png and atlas_2x.json (or the 1x pair). Frame names follow the pattern vehicle_view_direction, for example sedan_iso_SE.
Is every car also available in 3D?
Each sprite set was rendered from a vehicle in the Grab3D 3D library. The vehicle list on this page links every sprite to its free 3D model, so a 3D scene and a 2D minimap can use the same car.
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