Cozy Isometric Nature Sprites

Isometric nature sprites: trees, plants and rocks

In short

Cozy Isometric Nature Sprites gives you 24 free CC0 nature assets in pastel colours for isometric maps: 9 large pieces such as trees and a pond, plus bushes, flowers, rocks, logs and mushrooms. Each one is rendered towards SE, SW, NE and NW and once from above, in two sizes with sheets and a packed atlas. Heights range from 0.15 m to 6.86 m.

Items
24 assets
Views
Isometric SE SW NE NW · Top-down S
Sizes
1x = 256 px, 2x = 512 px
Format
PNG, sprite sheets, atlas with JSON
License
CC0 1.0

CC0 1.0 public domain, credit optional

Cozy Isometric Nature Sprites: 24 assets, transparent PNG

01All 5 views of the cherry blossom tree

The four isometric facings and the plan view of the cherry blossom tree from the 2x files, cropped to one shared box. The trunk stays on the same floor point in every shot.

  • Cherry Blossom Tree, Isometric SE
    Isometric SE
  • Cherry Blossom Tree, Isometric SW
    Isometric SW
  • Cherry Blossom Tree, Isometric NE
    Isometric NE
  • Cherry Blossom Tree, Isometric NW
    Isometric NW
  • Cherry Blossom Tree, Top-down S
    Top-down S

0224 assets in the pack

Width × depth × height in metres and the covered floor tiles. The preview fits each sprite into its own cell, the numbers show the real size. Each item links to its free 3D model.

03Technical details

Items
24
Views per item
5 (Isometric: SE, SW, NE, NW · Top-down: S)
PNG per size
120
Frame size
1x: 256 px (15), 512 px (9) · 2x: 512 px (15), 1024 px (9) · square, edge per asset (number of assets)
Floor tile (1 m)
1x: 64 × 32 px · 2x: 128 × 64 px
Scale
1x: 39.2 px = 1 m height, 64 px per metre (Top-down) · 2x: 78.4 px = 1 m height, 128 px per metre (Top-down)
Projection
Pixel exact 2:1 isometric, orthographic camera at 30° elevation and 45° azimuth, plan view straight down
Pivot
Isometric x 0.5, y 0.6875 · Top-down x 0.5, y 0.5 (from the top left)
Sprite sheets
1x: 24 · 2x: 24, one row per item
Atlas
1x: 2,045 × 1,900 px · 2x: 2 pages up to 2,042 × 3,760 px, 120 frames, trimmed
Lighting
Soft key from the upper left on every sprite, no baked ground shadow
Metadata
TexturePacker JSON Hash
Download
ZIP 33 MB, 345 files
License
CC0 1.0

Inside the ZIP: cozy-isometric-nature-sprites.zip

  • cozy-isometric-nature-sprites/LICENSE.txt
  • cozy-isometric-nature-sprites/README.md
  • cozy-isometric-nature-sprites/vorschau.png
  • cozy-isometric-nature-sprites/atlas/6 json/png
  • cozy-isometric-nature-sprites/png/1x/iso/96 png
  • cozy-isometric-nature-sprites/png/1x/top/24 png
  • cozy-isometric-nature-sprites/png/2x/iso/96 png
  • cozy-isometric-nature-sprites/png/2x/top/24 png
  • cozy-isometric-nature-sprites/sheets/1x/48 json/png
  • cozy-isometric-nature-sprites/sheets/2x/48 json/png
Download ZIP (33 MB)

04Engine notes

Godot 4

Use a Sprite2D with centered off. The offset depends on the frame class: (-256, -352) for a 512 px frame and (-512, -704) for a 1024 px frame at 2x. The node position then marks the middle of the footprint. An Isometric TileMap of 128 × 64 plus Y sort handles the overlap of crowns and trunks.

Unity

Pixels Per Unit 128 (2x) or 64 (1x) turns each floor tile into a 1 by 0.5 unit cell of an Isometric Tilemap. A single custom pivot of x 0.5, y 0.3125 fits every frame class, because the pivot sits at the same relative spot in small and large frames.

Phaser and PixiJS

The 2x atlas is split into 2 pages (atlas_2x_1 and atlas_2x_2) to stay under 4096 px, the 1x atlas is one page. Load each page with load.atlas or Assets.load. sourceSize tells you the frame class of each sprite.

05About the pack

Trees keep their true size here. The oak tree stands 6.86 m tall and covers 8 × 8 floor tiles, while the tulips is only 0.44 m high. That is why the pack uses two frame classes: small plants sit in a 512 px square at 2x, trees and the pond get 1024 px so no crown is clipped.

The floor grid matches the furniture, village and farm packs of the Cozy Isometric series: a tile of one square metre measures 128 × 64 px in the 2x set (64 × 32 px in 1x). Hedge and dry stone wall are modules, so a row of them along the grid turns into a garden border or a field boundary of any length.

Colours stay soft and slightly lifted, with rounded crowns and simple shapes that read well when zoomed out. The weeping willow, the autumn tree and the cherry blossom tree bring three distinct moods to one map, and the dead tree suits a spooky corner or a winter scene.

Good for

  • Forests, parks and gardens in isometric farming sims
  • Decoration for city and village builders
  • Overworld maps of tactics games and RPGs
  • Level design blockouts with the top-down frames

Questions and answers

Why are the trees in bigger frames than the flowers?

A 6.9 m tree would not fit into the standard frame without shrinking it. Instead of breaking the shared scale, 9 assets use 1024 px frames at 2x. The pivot keeps its relative position, so placement code stays the same.

Can I build long hedges and walls?

Yes. Hedge and dry stone wall are made as modules of 2 × 1 and 3 × 1 tiles. Place copies end to end along the grid in the same direction and they join into one line.

Do the nature sprites match the isometric furniture and village packs?

They share projection, light direction and scale with every Cozy Isometric pack, so a garden of these trees sits naturally around the village houses or next to a barn from the farm pack.

Is the pack free for commercial use?

Yes, it is CC0 1.0. Use it in paid games and client work without credit. The ZIP is 33 MB with 345 files.