Cozy Isometric Village Sprites

Isometric village and building sprites

In short

Cozy Isometric Village Sprites is a free CC0 pack with 21 pastel village assets: 8 houses and shops, a market square with fountain, well and stall, a stone bridge, a 24 m windmill and small street props. Each building and prop is drawn facing the four diagonals and once more straight from above, offered as two downloads: 1x with 32 MB and 2x with 97 MB.

Items
21 assets
Views
Isometric SE SW NE NW · Top-down S
Sizes
1x = 256 px, 2x = 512 px
Format
PNG, sprite sheets, atlas with JSON
License
CC0 1.0

CC0 1.0, two complete ZIPs, no account

Cozy Isometric Village Sprites: 21 assets, transparent PNG

01All 5 views of the bakery

The bakery from all sides and from above, taken from the 2x set and reduced together, so proportions and the floor point match across the five images.

  • Bakery, Isometric SE
    Isometric SE
  • Bakery, Isometric SW
    Isometric SW
  • Bakery, Isometric NE
    Isometric NE
  • Bakery, Isometric NW
    Isometric NW
  • Bakery, Top-down S
    Top-down S

0221 assets in the pack

Real width × depth × height in metres plus covered tiles. Each sprite is fitted into its own cell in the preview. Every building and prop links to its free 3D model.

03Technical details

Items
21
Views per item
5 (Isometric: SE, SW, NE, NW · Top-down: S)
PNG per size
105
Frame size
1x: 256 px (12), 512 px (1), 768 px (7), 1792 px (1) · 2x: 512 px (12), 1024 px (1), 1536 px (7), 3584 px (1) · square, edge per asset (number of assets)
Floor tile (1 m)
1x: 64 × 32 px · 2x: 128 × 64 px
Scale
1x: 39.2 px = 1 m height, 64 px per metre (Top-down) · 2x: 78.4 px = 1 m height, 128 px per metre (Top-down)
Projection
True 2:1 isometric (dimetric), orthographic, 30° / 45°. Top-down frame with the front at the bottom.
Pivot
Isometric x 0.5, y 0.6875 · Top-down x 0.5, y 0.5 (from the top left)
Sprite sheets
1x: 21 · 2x: 21, one row per item
Atlas
1x: 4,068 × 4,048 px · 2x: 6 pages up to 4,076 × 4,009 px, 105 frames, trimmed
Lighting
Same key light from the upper left as the other Cozy Isometric packs, no ground shadow
Metadata
TexturePacker JSON Hash
Download
1x: ZIP 32 MB, 152 files · 2x: ZIP 97 MB, 162 files
License
CC0 1.0

Inside the ZIP: cozy-isometric-village-sprites-1x.zip, cozy-isometric-village-sprites-2x.zip

Both ZIPs share this layout. The 1x ZIP holds only the 1x folders and atlas files, the 2x ZIP only the 2x ones, README, LICENSE and the preview are in both.

  • cozy-isometric-village-sprites/LICENSE.txt
  • cozy-isometric-village-sprites/README.md
  • cozy-isometric-village-sprites/vorschau.png
  • cozy-isometric-village-sprites/atlas/14 json/png
  • cozy-isometric-village-sprites/png/1x/iso/84 png
  • cozy-isometric-village-sprites/png/1x/top/21 png
  • cozy-isometric-village-sprites/png/2x/iso/84 png
  • cozy-isometric-village-sprites/png/2x/top/21 png
  • cozy-isometric-village-sprites/sheets/1x/42 json/png
  • cozy-isometric-village-sprites/sheets/2x/42 json/png
Download ZIP 1x (32 MB)Download ZIP 2x (97 MB)

04Engine notes

Godot 4

Read the frame edge from sourceSize, then set offset (−edge / 2, −edge × 0.6875) on a Sprite2D with centered off. Examples at 2x: (-256, -352) for street props, (-1792, -2464) for the windmill. With Y sort on, sort large houses by their pivot or split their footprint.

Unity

Import with Pixels Per Unit 128 at 2x or 64 at 1x and the custom pivot x 0.5, y 0.3125. A 8.8 m cottage then measures about as many units across, matching a cell size of (1, 0.5, 1). Use Custom Axis (0, 1, 0) as transparency sort.

Atlas pages for Phaser and PixiJS

At 2x the atlas fills 6 pages (atlas_2x_1 to atlas_2x_6) because the houses are large, at 1x a single page holds all 105 frames. Each page is a regular TexturePacker JSON Hash file, frame names follow asset_iso_SE.

05About the pack

Buildings are shown at their real size, so a cottage covers roughly eight by eight floor tiles and a bench only two. To fit everything uncut, the pack has 4 frame classes from 512 to 3584 px at 2x. The largest belongs to the windmill: with its sails it reaches 24.1 m and covers 17 × 18 tiles.

Shop windows, the trail sign and the mailbox carry pictograms only, no lettering in any language, so the village fits a game in every market. The humpback bridge spans 11.7 m and pairs well with the pond and cattails of the nature pack for a river crossing.

Why two ZIPs? The 2x frames of large buildings are big PNGs, which makes the whole set heavy. The 1x download is enough for most maps with a 64 px tile, the 2x download suits high resolution screens. Both contain the README, the license and the preview sheet.

Good for

  • Town and village builders with a cozy look
  • Hub towns and shops in isometric RPGs
  • Market squares for trading and life sims
  • Board game and map illustrations from above

Questions and answers

Which download should I pick, 1x or 2x?

1x (32 MB) uses a 64 × 32 px floor tile and covers most desktop and mobile games. 2x (97 MB) doubles every edge for sharp zoom levels and 4K screens. Both ZIPs are complete on their own.

How big is the windmill on screen?

Its frame is 1792 px at 1x and 3584 px at 2x, because the sails reach 24.1 m. The base covers 17 × 18 tiles. Its 2x sheet is a 2 × 2 grid instead of one row.

Is there any text on the signs and shops?

No. Bakery, flower shop, trail sign and mailbox use pictograms only. Add your own lettering in the engine if your game needs it.

Can I sell a game made with these buildings?

Yes. The village is CC0 1.0, free for commercial titles, mods and client projects, and no credit line is required.