Roman Ruins
34,944 triangles GLB 1.9 MB
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Round marble sundial with inlaid bronze hour lines and a bronze gnomon on a short fluted column over a two step sandstone base, lines only, no numerals.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 12,818 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Before clocks, the shadow of a bronze blade told the hour in every forum. The ancient sundial 3d model places a round marble dial on a short fluted marble column with an attic base, 16 flutes, a necking, an echinus and a square abacus. Below lies a two step sandstone base with a little moss. Inlaid bronze lines mark 13 hour lines laid out for about 42 degrees latitude, framed by an inner and an outer ring. Lines only, no numerals. The bronze gnomon with a round cut out stands on the noon line at a 42 degree angle and points north along +Y. Including the gnomon the piece is 0.72 m wide and 1.43 m tall, made of 12,818 triangles with 2K PBR textures. Gardens, plazas or puzzles about time across the Cozy Ancient Ruins Kit suit it well, and its column pedestal sets it apart from a flat garden dial.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.43 m = 143 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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