Roman Ruins
34,944 triangles GLB 1.9 MB
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Stack of dressed sandstone ashlars in rows of three, two and one, with lifting bosses, a single worn block in front and another resting on wooden rollers.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 6,462 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Before a wall rises, the stones pile up on site. This sandstone block pile 3d model stacks dressed ashlars three, two and one high, with the top block laid crosswise. Their edges are soft and slightly chipped, and some end faces still carry the small bosses used for lifting. A single block with a worn corner lies in front, and another rests on two wooden rollers, ready to be moved. Stone chips and moss pads lie around. The whole group covers 4.08 by 2.39 m and stands 1.28 m tall, and with just 6,462 triangles plus 2K PBR textures it is one of the lightest pieces of the Cozy Ancient Ruins Kit. It works as a quarry, a building site or simple cover. Natural boulders have rough, irregular shapes, while these blocks are cut to size, and the Ruin Wall Segment shows the same stone already laid.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.28 m = 128 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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