City building simulation · 1989

Play Micropolis online, free in your browser

In short

Yes, Micropolis runs free in the browser here. It is the original 1989 city simulation engine, released as open source and compiled to WebAssembly, with a new interface for desktop and touch screens and all eight scenarios.

What
City building simulation, 1989
Price
Free, no account, no ads in the game
Runs in
Your browser, nothing to install
Controls
Keyboard and mouse, Touch
Phone
Yes, with touch controls
  • Keyboard and mouse
  • Touch
  • Game in English or German
  • Saves: In your browser
Micropolis scenario San Francisco 1906: the earthquake has set the city on fire
Micropolis scenario San Francisco 1906: the earthquake has set the city on fire

02About Micropolis

Micropolis is the city simulator that started a whole genre. Designed by Will Wright and first published in 1989, it lets you play mayor of a growing city. You zone land for homes, shops and industry, connect it with roads, rails and power lines, set taxes and budgets for roads, police and fire departments and watch your citizens move in, complain about traffic and crime and vote on how well you are doing. Monsters, tornadoes, floods, earthquakes and meltdowns keep you on your toes.

Micropolis is the open source release of the original game code, published by Electronic Arts under the GNU GPL in 2008 for the One Laptop per Child project. This is a modified version, not the original program, and it is not affiliated with Electronic Arts.

Similar on Grab3D: OpenTTD (Transport simulation).

Genre
City building simulation
First release
1989
Original developer
Will Wright, Electronic Arts, Don Hopkins
Language
English, German
Download
2 MB (first start)
Controls
Keyboard and mouse, Touch
License
GNU GPL v3 with additional terms by Electronic Arts

03Tips for your first game of Micropolis

  1. Zones only grow with power. Connect homes, shops and industry to a power plant with power lines, or place the zones next to each other.
  2. Watch the R, C and I demand bars in the top bar and the messages in the news line. They tell you what your city needs next.
  3. A new city starts with 20,000, 10,000 or 5,000 dollars, depending on the level. U opens the budget, E the evaluation, G the graphs and M the map.
  4. Disasters can be switched off under Menu, Options, Disasters. The eight scenarios, from Dullsville 1900 to Rio de Janeiro 2047, always bring their own challenge and a time limit.

04What was remastered for the browser

Improvements only touch the picture and the controls. Game logic and speed stay as in the original.

  • The original C++ simulation engine (MicropolisCore by Don Hopkins, who ported the game to Unix in 1990) compiled to WebAssembly.
  • Compared with the original 1990 C code, original behaviour restored where the later C++ port had drifted, for example the Hamburg scenario, residential growth, traffic and the terrain generator.
  • The simulation runs at the original tick rate of the Unix version with the four classic speeds. A smoother display never changes the game speed.
  • A new interface for desktop and touch: sharp pixels at any zoom, original tiles, sprites, sounds and cities, all eight scenarios, budget, evaluation, graphs, overview map with all overlays and disasters.
  • Savegames with download and upload of standard .cty city files.

05How to play Micropolis

Keyboard and mouse

Left click Build with the selected tool, hold and drag for roads, rails and power lines
Right drag/Middle click Move the map
Mouse wheel Zoom
Space Pause
1/2/3 Speed
X/Z Next or previous tool
B/R/P/T Hold for bulldozer, road, power line and rail, as in the original
Q Query a spot
Arrow keys Scroll
F1 Help

Touch screen

Tap Build
One finger drag Draw a line with road, rail, power line, park or bulldozer, otherwise move the map
Two finger drag/Pinch Move and zoom the map
Long press Show the zone status of a spot

No gamepad support in this version.

Landscape and portrait are both supported.

Playing on an iPhone? Safari cannot switch web pages to fullscreen on the iPhone. Add the game to your Home Screen and it starts without the address bar. Play fullscreen on the iPhone, step by step

06Savegames

Your city is saved automatically when you leave the page (Continue on the start screen). Named saves stay in your browser storage, clearing the site data deletes them. Use Download to keep a .cty file. It loads again with Import and works with other Micropolis versions too.

Requirements and download

  • About 2 MB on the first start, then cached by your browser.
  • A current browser with WebAssembly
  • Desktop, tablet or phone, landscape or portrait
  • Game in English or German

Questions about Micropolis

Can I play Micropolis for free in the browser?

Yes, Micropolis runs free in the browser here. It is the original 1989 city simulation engine, released as open source and compiled to WebAssembly, with a new interface for desktop and touch screens and all eight scenarios.

Does Micropolis work on phones and tablets?

Yes, Micropolis has touch controls for phones and tablets. They were tested with phone emulation in Chrome, real devices are not tested yet.

Where are my Micropolis savegames stored?

Your city is saved automatically when you leave the page (Continue on the start screen). Named saves stay in your browser storage, clearing the site data deletes them. Use Download to keep a .cty file. It loads again with Import and works with other Micropolis versions too.

How big is the download?

About 2 MB on the first start, then cached by your browser.

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