Roman Ruins
34,944 triangles GLB 1.9 MB
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Roman floor mosaic for one 2 by 2 m grid cell with marble border slabs, a purely geometric lozenge pattern in red, blue and cream, and a broken patch with moss.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 15,008 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Old floors survive long after the walls are gone, and this ruin floor mosaic 3d model fills exactly one 2 by 2 m grid cell with one. Warm marble slabs frame a mortar bed set with 32 by 32 tesserae. The pattern is purely geometric: a dark border, a red and cream dentil band, a blue band and a large concentric lozenge with stepped triangles in the corners. One patch is broken open, with missing tesserae, a few loose ones lying around and moss growing in. Single gaps and moss in the border joints add more age. The tile is about 13 cm high including the loose pieces, built from 15,008 triangles with 2K PBR textures and its origin in the centre of the cell. Laid side by side, several of them pave a whole hall for the Cozy Ancient Ruins Kit. An Area Rug is a soft textile for interiors, while this floor is set in stone.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.13 m = 13 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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