Roman Ruins
34,944 triangles GLB 1.9 MB
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L shaped sandstone ruin corner for the 2 m grid, with a square corner pier and two crumbling wall legs that end in the same butt joints as the straight wall.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 18,068 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Turning a ruined wall around a corner needs a piece that hides the joint, and this ruin wall corner 3d model does that job. A square pier six courses high stands on the corner grid point. From it two crumbling sandstone legs run one 2 m module each along X and Y. Each leg ends in the standard flat butt joint of plinth plus four courses, so a Ruin Wall Segment continues straight from either side. The bounding box measures 2.37 by 2.37 m and 2.03 m in height. Its origin sits in the box centre, which places the corner grid point 0.815 m off along both axes. A hole, moss and a heap of rubble in the inner corner keep the look loose. The model uses 18,068 triangles and 2K PBR textures. Courtyards and closed rooms of the Cozy Ancient Ruins Kit grow from four of these corners plus straight walls, while the Castle Wall stays a medieval fortification.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (2.03 m = 203 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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