Roman Ruins
34,944 triangles GLB 1.9 MB
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Modular sandstone ruin wall for a 2 m grid with a crumbling stepped top, a hole, moss and identical butt joints at both ends, so modules line up seamlessly.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 8,642 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Long runs of broken masonry are the backbone of any ruin map, and this ruin wall segment 3d model is built for them. It covers exactly one 2 m grid module: 2.00 m long, 0.50 m thick on a 0.62 m plinth course, with its centre line on the grid line. The sandstone courses step down into a crumbling top that reaches 2.03 m, with worn upper stones, one hole, a loose block and some moss. Both ends are identical flat butt joints of plinth plus four courses, 1.44 m high, and the joint pattern repeats every 2 m, so modules continue without seams, even turned by 180 degrees. The Ruin Wall Corner and the Ruin Archway use the same joints. At only 8,642 triangles with 2K PBR textures it stays light for long walls. Unlike the clean Dry Stone Wall from the farm, this module belongs to the grid system of the Cozy Ancient Ruins Kit.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (2.03 m = 203 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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